Houdini高级影视特效教程 Entagma – Patreon Advanced CG Tutorials

一系列Houdini特效教程,讲解多个影视特效案例
A collection of Houdini based training tutorials from Entagma
教程目录:
VEX101
  • VEX 101 – Data Types _ Accessing Attributes
  • VEX 101 – Functions
  • VEX 101 – SOP Wrangle Basics_Pt 02
  • VEX101 – Arrays _ Foreach-Loops_Pt 11
  • VEX101 – Creating Chladni Patterns_Pt 09
  • VEX101 – For Loops_Pt 10
  • VEX101 – Generating Curl Noise
  • VEX101 – Generating Randomness
  • VEX101 – If-Statements_Pt 12
Volumes 101
  • Volumes 101 – Adding Colliders To Our Solver
  • Volumes 101 – Adding Forces To Our Solver
  • Volumes 101 – Art Directing Velocity Volumes
  • Volumes 101 – Curvature
  • Volumes 101 – Curvature Driven Growth
  • Volumes 101 – Juliabulb Using Volume Procedurals
  • Volumes 101 – Kernels Sharpening A Smoke Sim
  • Volumes 101 – Multistate Cellular Automata in OpenCl
  • Volumes 101 – Organic Cells
  • Volumes 101 – Point Advection
  • Volumes 101 – Reaction Diffusion in OpenCL
  • Volumes 101 – Reshaping SDFs
  • Volumes 101 – Signed Distance Fields
  • Volumes 101 – Vector Volumes
  • Volumes 101 – Volume Basics
  • Volumes 101 – Volume Booling
  • Volumes 101 – Volume Gradient
  • Volumes 101 – Volume Procedural Basics
  • Volumes 101 – VDBs vs. Standard Volumes
Render Setup
  • Artistic Quadtrees
  • Bonus Setup Frozen Sphere
  • Constraint Networks
  • Creating Chladni Patterns
  • Directions From Growth
  • Fakebroidery
  • Flight Paths
  • Interference Patterns In VEX
  • Live Rendering Heightfields in RS
  • Packing The Torus
  • Procedural Modeling Of Water Droplets
  • Quilling
  • Rayleigh Taylor Instability
  • Render Setup Yarnworks
  • Scaling The Bullets Dynamically
  • Snow Crystal Growth
  • Space Colonization
  • Yarnworks
AHTYA
  • AHTYA01 – Intro To The UI And Basic Concepts
  • AHTYA02 – About Geometry And Attributes
Bonus
  • Dual Sculptures
  • DualMesh
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